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Module Detailed Information for [CS4351]
Academic Year : 2017/2018 Semester : 1
Correct as at 22 Jul 2018 05:00

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Module Information
Module Code :
Module Title : Real-Time Graphics
Module Description : Real-time graphics is driving many interactive computer applications, such as 3D games, VR, 3D modelling, and data visualization. Recent rendering techniques have been heavily exploiting the powerful graphics hardware to achieve unprecedented performance and effects. In this module, students study the modern real-time rendering pipeline and GPU architecture, learn about modern and traditional real-time rendering techniques, and write shaders to implement these techniques for the GPU. The syllabus includes multiple-pass rendering; shading and reflection models; procedural texture-mapping and shading; lights and shadows; noise and natural materials; non-photorealistic rendering; volume rendering; deferred shading; scene management; post-rendering processing; performance analysis and optimization.
Module Examinable : -
Exam Date : 01-12-2018 AM
Modular Credits : 4
Pre-requisite : CS3241 Computer Graphics
Preclusion : Nil
Module Workload (A-B-C-D-E)* : 2-1-0-4-3
Remarks : Nil
* A: no. of lecture hours per week
B: no. of tutorial hours per week
C: no. of laboratory hours per week
D: no. of hours for projects, assignments, fieldwork etc per week
E: no. of hours for preparatory work by a student per week

Lecture Time Table
Class TypeWeek TypeWeek DayStartEndRoom

Tutorial Time Table
Attention: The tutorial timetables could be updated from time to time. Students are advised to check regularly for the latest update on the change of tutorial timing.
Class TypeWeek TypeWeek DayStartEndRoom Iteration
Not Available in Tutorial Balloting yet.

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